Carlos 8c7d135fd9 CI: publish weekly game builds to Cloudflare R2 + emit Keystone builds manifest
Switch the publish step from gcloud/GCS to rclone against Cloudflare R2
(zero egress), self-provision rclone on the runner, and add a
publish-manifest job that writes builds/keystone-builds.json so Keystone's
/builds page lists clean, channel-labelled entries (latest per
platform/channel) instead of raw object names.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 15:56:47 -04:00
2026-07-05 11:35:57 -04:00
2026-07-05 11:35:57 -04:00
2026-07-05 11:35:57 -04:00
2026-07-05 11:35:57 -04:00
2026-07-05 11:35:57 -04:00
2026-07-05 11:35:57 -04:00

ASGCGameJam2026

Developed with Unreal Engine 5

S
Description
No description provided
Readme 156 KiB
Languages
C# 84.4%
C++ 10.8%
C 4.8%