Set temp launch map and add project assets
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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{
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"version": "1.0",
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"components": [
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"Component.Unreal.Debugger",
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"Component.Unreal.Ide",
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"Microsoft.Net.Component.4.6.2.TargetingPack",
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"Microsoft.VisualStudio.Component.VC.14.38.17.8.ATL",
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"Microsoft.VisualStudio.Component.VC.14.38.17.8.x86.x64",
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"Microsoft.VisualStudio.Component.VC.14.44.17.14.ATL",
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"Microsoft.VisualStudio.Component.VC.14.44.17.14.x86.x64",
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"Microsoft.VisualStudio.Component.VC.Llvm.Clang",
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"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
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"Microsoft.VisualStudio.Component.Windows11SDK.22621",
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"Microsoft.VisualStudio.Workload.CoreEditor",
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"Microsoft.VisualStudio.Workload.ManagedDesktop",
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"Microsoft.VisualStudio.Workload.NativeDesktop",
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"Microsoft.VisualStudio.Workload.NativeGame"
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]
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}
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Engine/Maps/Templates/OpenWorld
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GameDefaultMap=/Game/Temp_DeleteMe/L_Temp_Launch.L_Temp_Launch
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EditorStartupMap=/Game/Temp_DeleteMe/L_Temp_Launch.L_Temp_Launch
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[/Script/Engine.RendererSettings]
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r.Mobile.ShadingPath=1
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