Set temp launch map and add project assets

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-05 11:52:11 -04:00
parent 32205ff9fb
commit 3f2a5b15f4
3 changed files with 21 additions and 1 deletions
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{
"version": "1.0",
"components": [
"Component.Unreal.Debugger",
"Component.Unreal.Ide",
"Microsoft.Net.Component.4.6.2.TargetingPack",
"Microsoft.VisualStudio.Component.VC.14.38.17.8.ATL",
"Microsoft.VisualStudio.Component.VC.14.38.17.8.x86.x64",
"Microsoft.VisualStudio.Component.VC.14.44.17.14.ATL",
"Microsoft.VisualStudio.Component.VC.14.44.17.14.x86.x64",
"Microsoft.VisualStudio.Component.VC.Llvm.Clang",
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
"Microsoft.VisualStudio.Component.Windows11SDK.22621",
"Microsoft.VisualStudio.Workload.CoreEditor",
"Microsoft.VisualStudio.Workload.ManagedDesktop",
"Microsoft.VisualStudio.Workload.NativeDesktop",
"Microsoft.VisualStudio.Workload.NativeGame"
]
}
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[/Script/EngineSettings.GameMapsSettings] [/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Engine/Maps/Templates/OpenWorld GameDefaultMap=/Game/Temp_DeleteMe/L_Temp_Launch.L_Temp_Launch
EditorStartupMap=/Game/Temp_DeleteMe/L_Temp_Launch.L_Temp_Launch
[/Script/Engine.RendererSettings] [/Script/Engine.RendererSettings]
r.Mobile.ShadingPath=1 r.Mobile.ShadingPath=1